Week15: Plan
- Hannah Rees
- Oct 8, 2021
- 4 min read
So, I’ve narrowed down my project to 4 exhibition spaces… But these need to go beyond the standard exhibitions we see on a day to day basis. i want to consider sounds, lighting, things that evoke reactions… Massive touchscreens, interactivity and immersive considerations, as well as the opportunity for visitors to be able to take themselves away from the exhibition and carefully absorb what they’ve experienced.
A number of times on my critical draft I’ve referenced Popoli’s work which looks at how immersive experiences benefits the visitor:
interacting with the immersive environment and can help visitors take a central role within the exhibition itself
This itself is a vital consideration when planning an exhibition – we must look at the overall experience and how this might in turn affect the visitor.
Immersive Experience@York Art Gallery









Spacial considerations for the exhibition spaces is so vital – of course for the immersive experience I’m intending on utilising the upper floor of the Art Gallery in York. Immersive experiences require full body immersion in the space, you need to touch, feel, smell, and be fully involved with the space from start to finish. Anything that takes you away from that experience could impact negatively on the intended outcome or proposed reaction.
Through encouraging visitors to touch the exhibition, to stand in a certain place or be immersed in a different lighting structure enhances the visitors experience and therefore their emotional response.
With York Art Gallery, my intention is to propose an immersive space where visitors are subject to area-specific audio about Climate Change, they can stand underneath falling water and touch the droplets of water, watching it fill up the space below and overflow back into the waterfall.
By including a gigapixel viewer, the visitors can be in control of the image… They can zoom into different areas of the world, look into individual narratives being affected the global flooding and look at what might be decimated or ruined from excessive floods. Putting the viewer in control means they make the decisions on what to look at and where to go next.


Greenhouses @ York Museum Gardens





As per previous blog posts, I am intending on creating a 3D render of the series of Greenhouses proposed for the space at York Museum Gardens. By then displaying the intended greenhouse series at the Gardens, it will be evident how this exhibition is intended for the second immersive experience.
This space will be different, it will instill a sense of calm and wonder whilst visitors are transported through the years. By experiencing the different temperature changes, visitors can touch and feel and sense the immediate differences.
I also intend to include mirrors around the edge of the greenhouse to demonstrate the rising sea levels, as one moves from greenhouse to greenhouse this change is evident. The greenhouses can be utilised as community gardening spaces once the exhibition is over, with each greenhouse moved to an area of York not currently utilised as green space. Including the Green Spaces York project in this will ensure the greenhouses are not wasted, but used as community gardening projects to enhance the green spaces of York and to go back into the community.
Sandbox@The Ouse
As has been seen in Whitby thanks to Sand In Your Eye based in Yorkshire, sand exhibitions demonstrating the powerful effects of water have been extrememly popular.
Having a sand sculpture along the banks of the Ouse where it floods the most can be used as a demonstrative piece – especially if placed during a time when York typically floods.
As York is a valley, extreme weather in other areas of Yorkshire can have devastating effects on the city.
I am yet to hear back from Sand In Your Eye about the potential sculpture but it will be exciting to talk to them further.


AR Around York
This will be also using local ice sculptors who usually creating the christmas Ice Trail – however this time the ice sculptures will be placed in areas of the City which will be most affected by future flood risks. As the ice sculptures melt, visitors can touch and feel the melting ice and interactive with the display. Each sculpture will have a significant meaning in the fight against Climate Change and will come with a QR code where visitors can access the York Climate Fight app and use AR to observe the significant changes that will take effect in York in 50/100 years time.
The app will also have maps to direct users to the other exhibitions for the full experience. They will also be able to answer a series of vital questions that world leaders will have to answer or consider over the next few years.
Project Considerations
Yes, I have set myself an intense challenge with almost too much to do in 2 months, however I am determined to create a good proposal for this York-based exhibition and be able to pitch it for future use. Having spoken to designers at York Design Week already, it’s definitely an idea which can be developed and utilised for a future exhibit.
Therefore I need to be careful and prioritise the next few weeks. I need to create a list of what I am intending to produce for this project aside from the Critical Draft which will help me narrow down my focus;
Deliverables
Video demonstrating the 4 different exhibition spaces proposed
App for the exhibition & AR
3D renders of the Greenhouses and spaces in the Art Gallery
Website for the whole exhibition
Production methods
Premiere Pro for the video – I will also be using audio taken from the British Library and other sources for effect
Figma for the app creation as I’ve used this before
SketchUp for the renders – new to this but learning quickly!
Wix for the website creation
Production schedule
Weeks 17&18 : Critical Draft Completion/finalising SketchUp work/starting app
Weeks 18-21 : Completion of Critical Report/Completion of 3D renders/Get app near completion
Weeks 21-24 : Creation of video/App completion/Website completion
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